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Our VISION

Purpose

Empowering People
Through Entertainment

Empowering People
Through
Entertainment

エンターテイメントを通じて人に力を与える

Mission

Mission

Eliminating
All Barriers
In Entertainment

Language barriers are a thing of the past.

around the world regardless of language barriers.

We believe that quality content can contribute to the growth and enrichment of people’s lives. As technology marches on and the world is led by capitalism, it can sometimes feel as though the power gained by challenging something, and the value of evoking emotions are waning. In times such as these, we at AGM endeavor to deliver stimulating and exciting content that will enrich the lives of people around the world through localization.

Underdog Soul

We’re no heroes. We’re only striving forward, unsatisfied with the status quo, and with an indomitable spirit that never loses sight of where we came from.

About Our Company

Company Name

Active Gaming Media inc.  ( PDF Info Pamphlet Download )
Founded

April 2008

Capital

JPY 10 million

CEO

Ibai Vinas Ameztoy

Employees

90

Osaka Head Office

Matsumoto Sangyo Bldg. 7F, Utsubo-Honmachi 1-12-6, Nishi-ku, Osaka-shi, Osaka, Japan 550-0004 TEL: 06-6147-9401 FAX: 06-6147-9402

Matsumoto Sangyo Bldg. 7F, Utsubo-Honmachi 1-12-6, Nishi-ku, Osaka-shi, Osaka, Japan 550-0004 
TEL: 06-6147-9401 
FAX: 06-6147-9402

Tokyo Office

101, BIZSMART AOYAMA, 2-12-8, Kitaaoyama, Minato-Ku, Tokyo Japan 107-0061 TEL: 03-6869-4756

Bizsmart Aoyama 101, Kitaaoyama 2-12-8, Minato-Ku, Tokyo Japan 107-0061
TEL: 03-6869-4756

History

2008.04

Established with translation and localization as its main business (in Tokyo)

2009.08

Moved offices to Osaka / Began offering game debugging and marketing services

2010.09

Began offering manga translation services

2010.11

Established a Creative division / Began offering services for voice recording and LQA for all platforms

2011.05

Established the PLAYISM division (launched a website for domestic digital content)

2011.06

PLAYISM makes first entry into the Tokyo Game Show

2012.07

Launched the English version of PLAYISM (website for domestic digital content)

2013.01

PLAYISM is the first Japanese property accepted through Steam Greenlight (ended in 2017)

2013.04

Opened Tokyo office

2014.06

Established AUTOMATON division

2015.03

PLAYISM entered into a publisher’s contract with PlayStation®

2015.10

Began offering game porting and localized text implementation services

2016.04

Established Customer Success division

2016.07

Launched customer support services

2018.06

Launched content moderation services

2020.03

AUTOMATON reached a monthly average of 10,000,000 PV

2021.03

PLAYISM store (website for domestic digital content) shut down

2021.08

Launched the English version of AUTOMATON

2022.04

Added another floor to the head office to expand business

2022.08

PLAYISM titles reach a total overall sales of 10,000,000 copies

2008.04

Established with translation and localization as its main business (in Tokyo)

2009.08

Moved offices to Osaka / Began offering game debugging and marketing services

2010.09

Began offering manga translation services

2010.11

Established a Creative division / Began offering services for voice recording and LQA for all platforms

2011.05

PLAYISM makes first entry into the Tokyo Game Show

2011.06

PLAYISM makes first entry into the Tokyo Game Show

2012.07

Launched the English version of PLAYISM (website for domestic digital content)

2013.01

PLAYISM is the first Japanese property accepted through Steam Greenlight (ended in 2017)

2013.04

Opened Tokyo office

2014.06

Established AUTOMATON division

2015.03

PLAYISM entered into a publisher’s contract with PlayStation®

2015.10

Began offering game porting and localized text implementation services

2016.04

Established Customer Success division

2016.07

Launched customer support services

2018.06

Launched content moderation services

2020.03

AUTOMATON reached a monthly average of 10,000,000 PV

2021.03

PLAYISM store (website for domestic digital content) shut down

2021.08

Launched the English version of AUTOMATON

2022.04

Added another floor to the head office to expand business

2022.08

PLAYISM titles reach a total overall sales of 10,000,000 copies